Piggy Wiggy is a physics puzzle game developed by Anton Kosechkin with graphics by mAx and music by Sergei Stern. According to the credits, it was made using the Box 2D engine. The goal in the levels of Piggy Wiggy is to help the pigs reach acorns through creating and breaking tethers as well as manipulating objects.
Summary of analysis
Hands-on new player experience, short and fun gameplay experience, mouse or mouse+keyboard control scheme with minimal non-gameplay interface, cutesy graphics, appealing music and sound.
Tutorial/New player experience
There's only a few skills a player will need to learn in order to make it through the game and they're effectively introduced mostly through one-time only interface elements. This game gives the player these hints and lets them watch what occurs in order to teach them how to play.
Gameplay experience
Piggy Wiggy is a short and amusing game, there's a low degree of difficulty, making for a pleasant diversion.There's a slight amount of replay value for those wanting to get a higher score.
Interface & Controls
The game is mostly mouse-controlled with a few keyboard hotkeys available if desired. The game's interface holds a few menu controls and the mouse variant to the keyboard hotkeys.
Graphics
Cute, cartoonish piggies! They have idle animations in addition to interactive animations such as collecting the acorns and, unfortunately, crying should they get lonely or in pain.
Music & Sound
There's a single, upbeat background track throughout gameplay that effectively supports the game's theme. In addition, there's some pleasant and amusing sound effects to go along with the animations.
Commentary
Piggy Wiggy seems to effectively accomplish what it set out to do, be a fun game without being a major time commitment to either player or developer.
I was surprised to see that although the game's developer has a lot of titles under their belt that they've yet to establish a personal-professional site. By now, I'd imagine that they've got enough experience to showcase their accomplishments and even pursue a career with many of the established studios.
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